Debugging Tools for Windows |
The SystemError callback method is called by the engine when a system error occurs in the target.
HRESULT
IDebugEventCallbacks::SystemError(
IN ULONG Error,
IN ULONG Level
);
HRESULT
IDebugEventCallbacksWide::SystemError(
IN ULONG Error,
IN ULONG Level
);
#ifdef UNICODE
#define IDebugEventCallbacksT IDebugEventCallbacksWide
#else
#define IDebugEventCallbacksT IDebugEventCallbacks
#endif
This method returns a DEBUG_STATUS_XXX value, which indicates how the execution of the target should proceed after the engine processes this event. For details on how the engine treats this value, see Monitoring Events.
This method is only called by the engine if the DEBUG_EVENT_SYSTEM_ERROR flag is set in the mask returned by IDebugEventCallbacks::GetInterestMask.
For more information about handling events, see Monitoring Events.
Headers: Defined in dbgeng.h. Include dbgeng.h.